Frame-perfect world records, archived across countless classic genres
From Giza, Egypt, we track routing breakthroughs and any% history across platformers, RPGs, shooters, and everything speedrunners touch.
Browse ArchiveWhich category's WR history do you want to trace?
Every run logged here comes with splits, category notes, and context on how the route evolved over time.
What the Community Says
Found their writeup on the Chrono Trigger any% route right as I was learning the menu glitch sequence myself. Saved me hours of confused backtracking through old forum threads.
Their breakdown of the Metroid low% history actually cross-referenced old SDA verification logs. Most archives just copy leaderboard numbers without checking the paper trail.
I submit runs to a dozen leaderboards and this is the only site that got my Rocket: Robot on Wheels segment history right down to the load-time removal patch.
Read the piece on Bonk's Adventure TAS routing on a slow afternoon and ended up down a rabbit hole for two hours. Didn't expect that much detail on a PC Engine title.
The writeups don't just list times, they explain why a route got obsoleted. That's the part most trackers skip and it's the part that actually teaches you something.
Their Ganon's Tower skip timeline for A Link to the Past cleared up a debate my run group had been having for months about who found it first.
How do you verify a submitted world record?
We cross-check submission footage against known splits, load times, and category rules from the relevant leaderboard community before adding it to the archive, noting any disputed or pending entries clearly.
What counts as a 'category extension'?
It's a run category built on top of a game's main categories, often adding restrictions like low%, glitchless, or all-bosses. We track these alongside any% and 100% when the community maintains active leaderboards for them.
Do you cover TAS runs alongside human runs?
Yes, we log tool-assisted speedruns separately from human-verified runs since they answer different questions, like theoretical routing limits versus what's achievable in real time.
Why do some records show as 'obsoleted' instead of removed?
We keep obsoleted times visible with a note on what beat them and how, since route history and the reasoning behind a new strategy is often more informative than just the final number.
Can I suggest a game or category that's missing?
Yes, we're always expanding coverage into less-documented genres and regional releases. Suggestions with source footage or leaderboard links help us prioritize what gets researched next.
Recently Archived Runs
A cross-section of what's currently logged across the database
Super Metroid Any%
Long-standing category with a routing history shaped by sequence breaks discovered over multiple console generations, still seeing incremental splits improvements.
Illusion of Gaia Glitchless
An underrated SNES RPG category where strict rule enforcement keeps the run closer to intended game design than most speedrun categories allow.
Vectorman Any% Genesis
A Genesis platformer run built around precise jump-momentum tech that fewer archives document despite an active regional runner base.
Panzer Dragoon Saga Segmented
Rarely attempted due to disc-based load structure, this Saturn JRPG's segmented category has only a handful of verified full clears on record.
Bonk's Adventure TAS Routing
A PC Engine title whose tool-assisted route reveals frame-window tricks later adapted into human-viable strategies for the any% category.
Wonder Boy III Category Extensions
A genre-blending action-RPG with growing category extension interest, including all-forms and no-major-glitches variants gaining separate leaderboards.